PlayerServers
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Current Config & Messages File
Below you can see the contents of the newest BungeeCord PlayerServers configuration file.
Please note that in some extremely rare cases I may forget to update the config on this page.
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# __________.__ _________
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# \______ \ | _____ ___.__. ___________/ _____/ ______________ __ ___________ ______
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# | ___/ | \__ \< | |/ __ \_ __ \_____ \_/ __ \_ __ \ \/ // __ \_ __ \/ ___/
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# | | | |__/ __ \\___ \ ___/| | \/ \ ___/| | \/\ /\ ___/| | \/\___ \
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# |____| |____(____ / ____|\___ >__| /_______ /\___ >__| \_/ \___ >__| /____ >
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# \/\/ \/ \/ \/ \/ \/
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#
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# An advanced plugin which allows your players to create their own sub-servers, created by thearcadia.xyz
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# Please enter your MySQL information below.
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mysql:
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hostname: 127.0.0.1
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username: web
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password: webmaster
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database: playerservers
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useSSL: true
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additionaloptions: []
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# - "allowPublicKeyRetrieval=true"
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url-based-connection:
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enabled: false
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driverName: "com.mysql.cj.jdbc.Driver"
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# If you're using this connection method, you'll be entering your hostname,
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# port and database name below in the jdbcUrl string. The ones above will not
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# be considered.
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jdbcUrl: "jdbc:mysql://localhost:3306/playerservers"
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# Between version v1.2-RC6 and v1.2-RC7 there was a change in
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# Database handling. Everyone upgrading that were satisfied
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# on how it worked before should keep it as false, or first
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# try enabling it and seeing if their servers are still
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# attached to their account or not. In some rare cases it
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# can happen that changing the value of this option can
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# detach servers from your account, so enabling it if it
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# worked correctly for you before is not needed.
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use-modern-database: true
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# This setting defines port range
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ports:
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# Server port range
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start-port: 30000
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end-port: 40000
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# Panel port range only if experimental-panel is enabled
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panel-start-port: 40000
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panel-end-port: 50000
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# Where should players be moved after they /stop or /ps kill their server?
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balancer:
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- Hub1
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- Hub2
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# Use player-name instead of server UUID? Basically, when turned on, server-names
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# will be equal to player username instead of (for example) aa386b6h
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use-usernames: true
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server-name-format:
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# Should we enable custom server name formatting?
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enabled: false
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# Which format should we use?
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# %id% equals to player name or uuid depending on use-usernames option
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format: "PS_%id%"
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# What is the max amount of servers that can be running at once?
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max-running-instances: 15
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# If there are no online players, and the last join was before
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# more than minutes-to-shutdown, the server will automatically shutdown
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# to allow more space for active ones.
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minutes-to-shutdown: 15
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# After how many seconds after executing cp -r <templatefile> <yourserverfolder>
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# should we launch the server? Increase this if you get could not connect message.
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copy-delay: 3
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# Default startup command. Supports %uuid% for server UUID and %mem% for memory.
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launch-command: "screen -dmS %uuid% java -Xmx%mem%M -jar Spigot.jar"
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# In how much seconds, after first boot-up of the server should we
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# teleport the player to their sub-server? This depends on the strength
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# of your machine CPU. If you have a stronger machine, you might wanna set
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# it to something like 12 seconds, if you have some kind of Xeon with less
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# than 3.9Ghz, you might wanna set this to 15-20 seconds.
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teleport-time: 15
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# In how many seconds should we attempt to connect player to their
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# sub-server after it being launched by /playerserver start command?
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teleport-time-normal: 10
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ram-limiting:
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# Should we use permissions for ram management? If set to true, you MUST give
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# your players permission playerserver.ram.<amount> (ex: playerserver.ram.512)
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# or, else, the command will be blocked, and player will not be able to create
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# the server. If set to false, everyone will have ram-per-server amount of RAM.
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use-permissions: false
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# How much RAM (in MB) should we allocate to each PlayerServer?
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ram-per-server: 512
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player-limiting:
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# Should we use permissions for max-players management? If set to true, your
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# players should have playerserver.players.<amount>. The max amount of players
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# that you could give to a single server is 100000. You can also give them
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# playerserver.players.unlimited - for unlimited players. If the player
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# has no permission, he'll be able to have unlimited players.
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#
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# NOTE: If you use permissions, and you change player's permissions,
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# their server will need to reboot in order for changes to take place.
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use-permissions: false
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# What is the max players each server should have?
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max-players-per-server: 20
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plugin-limiting:
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# Should we use permissions for max-plugins management? If set to true, your
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# players should have playerserver.plugins.<amount>. The max amount of plugins
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# that you could give to a single server is 20000. You can also give them
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# playerserver.plugins.unlimited - for unlimited plugins. If the player
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# has no permission, he'll be able to have unlimited players.
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#
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# NOTE: If you use permissions, and you change player's permissions,
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# their server will need to reboot in order for changes to take place.
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use-permissions: false
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# What is the max players each server should have?
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max-plugins-per-server: 20
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# Should we enable smart /ps command? You can find more info about it here:
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# https://gitlab.com/OpenSource02/playerservers/-/issues/21
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smart-command: false
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# Should we enable permissions for server creation, deletion & more?
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# If set to false, all the players will have access to those basic commands.
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# Obviously, admin commands require permission no matter what.
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enable-permissions: true
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templates:
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default:
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# This is just an example of what you can do with requires-permission.
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# Default template will never require permission, even if set to true.
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requires-permission: false
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# What launch command should be used? If set as %default%, launch-command
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# from above will be used (~line 70). Supports %mem% and %uuid% placeholders.
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launch-command: "%default%"
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# What plugins does this template contain?
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# More info: https://playerservers.thearcadia.xyz/experimental/templates
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plugins: []
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# Which folders or files will not show in /config file manager?
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disabled-access:
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- "ExampleFolder"
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- "Plugin.jar"
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# BETA FEATURES. USE AT OWN RISK!!
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multi-node: false
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experimental-rename: false
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# PlayerServers 2.0 experimental web-panel feature (concept only, for now).
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# Enable it only for testing purposes. It can and will cause security vulnerabilities.
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#
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# Read instructions here https://www.spigotmc.org/resources/82268/update?update=394183
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experimental-panel: false
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Current messages.toml

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run-in-game = "&9Error> &7Oops! You can only run this command in-game."
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not-enough-arguments = "&9PlayerServers> &7Oops, not enough arguments: /playerservers admin test <node-name>"
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not-enough-arguments-kill = "&9PlayerServers> &7Oops, not enough arguments: /playerserver kill stop <uuid (example: 1F4a2id)>"
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not-enough-arguments-delete = "&9PlayerServers> &7Not enough arguments. &a/playerservers admin delete <uuid>. Please keep in mind that you should not enter the full id. You should just enter the first part (example: if full UUID is 1234-5678-1223-5623, you should just enter 1234)."
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no-permission = "&9Error> &7Oops, it seems like you don't have permission to do that."
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launching-server = "&c&lLaunching your server. This might take some time. You will be teleported as soon as it's ready."
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server-online = "&9PlayerServers> &7Oops, it seems like your server is not online."
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successfully-renamed = "&9PlayerServers> &7Successfully renamed server."
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rename-failed = "&9PlayerServers> &7Oops, the server with that name already exists."
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already-have = "&9Error> &7Oops, it seems like you already have a server!"
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too-many-online = "&9Error> &7Oops, it seems like too many servers are running at the moment."
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[server-creation]
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process-first = "&9PlayerServer> &7Starting the creation of your server..."
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process-second = "&9Process> &7Successfully copied Spigot.jar & created eula.txt"
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process-third = "&9Process> &7Successfully copied the PlayerServerCore to your server."
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process-fourth = "&9Process> &7Successfully created server.properties & start.sh"
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post-process-one = "&9PostProcess> &7Your server has been added to the BungeeCord. Teleporting in &a%time% &7seconds..."
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sending-to-remote-server = "&9Process> &7We're beginning the creation of your server on the first remote node that provides us with ample resources. This will not take a while."
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[server-stop]
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not-online = "&9PlayerServers> &7Oops, it seems like your server is not online."
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successfully-killed = "&9Success> &7Your server has been successfully killed."
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[server-start]
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prepairing = "&9PlayerServers> &7Preparing to launch your server."
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[server-connect]
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connected = "&9PlayerServer> &7You've been successfully sent to your server. Your friends can use &a/server %uuid%&7 to connect."
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[server-restart]
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killing = "&9PlayerServers> &7Trying to kill your server..."
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