Current Config & Messages File
Below you can see the contents of the newest BungeeCord PlayerServers configuration file.
Please note that in some extremely rare cases I may forget to update the config on this page.
# __________.__ _________
# \______ \ | _____ ___.__. ___________/ _____/ ______________ __ ___________ ______
# | ___/ | \__ \< | |/ __ \_ __ \_____ \_/ __ \_ __ \ \/ // __ \_ __ \/ ___/
# | | | |__/ __ \\___ \ ___/| | \/ \ ___/| | \/\ /\ ___/| | \/\___ \
# |____| |____(____ / ____|\___ >__| /_______ /\___ >__| \_/ \___ >__| /____ >
# \/\/ \/ \/ \/ \/ \/
#
# An advanced plugin which allows your players to create their own sub-servers, created by thearcadia.xyz
# Please enter your MySQL information below.
mysql:
hostname: 127.0.0.1
username: web
password: webmaster
database: playerservers
useSSL: true
additionaloptions: []
# - "allowPublicKeyRetrieval=true"
url-based-connection:
enabled: false
driverName: "com.mysql.cj.jdbc.Driver"
# If you're using this connection method, you'll be entering your hostname,
# port and database name below in the jdbcUrl string. The ones above will not
# be considered.
jdbcUrl: "jdbc:mysql://localhost:3306/playerservers"
# Between version v1.2-RC6 and v1.2-RC7 there was a change in
# Database handling. Everyone upgrading that were satisfied
# on how it worked before should keep it as false, or first
# try enabling it and seeing if their servers are still
# attached to their account or not. In some rare cases it
# can happen that changing the value of this option can
# detach servers from your account, so enabling it if it
# worked correctly for you before is not needed.
use-modern-database: true
# This setting defines port range
ports:
# Server port range
start-port: 30000
end-port: 40000
# Panel port range only if experimental-panel is enabled
panel-start-port: 40000
panel-end-port: 50000
# Where should players be moved after they /stop or /ps kill their server?
balancer:
- Hub1
- Hub2
# Use player-name instead of server UUID? Basically, when turned on, server-names
# will be equal to player username instead of (for example) aa386b6h
use-usernames: true
server-name-format:
# Should we enable custom server name formatting?
enabled: false
# Which format should we use?
# %id% equals to player name or uuid depending on use-usernames option
format: "PS_%id%"
# What is the max amount of servers that can be running at once?
max-running-instances: 15
# If there are no online players, and the last join was before
# more than minutes-to-shutdown, the server will automatically shutdown
# to allow more space for active ones.
minutes-to-shutdown: 15
# After how many seconds after executing cp -r <templatefile> <yourserverfolder>
# should we launch the server? Increase this if you get could not connect message.
copy-delay: 3
# Default startup command. Supports %uuid% for server UUID and %mem% for memory.
launch-command: "screen -dmS %uuid% java -Xmx%mem%M -jar Spigot.jar"
# In how much seconds, after first boot-up of the server should we
# teleport the player to their sub-server? This depends on the strength
# of your machine CPU. If you have a stronger machine, you might wanna set
# it to something like 12 seconds, if you have some kind of Xeon with less
# than 3.9Ghz, you might wanna set this to 15-20 seconds.
teleport-time: 15
# In how many seconds should we attempt to connect player to their
# sub-server after it being launched by /playerserver start command?
teleport-time-normal: 10
ram-limiting:
# Should we use permissions for ram management? If set to true, you MUST give
# your players permission playerserver.ram.<amount> (ex: playerserver.ram.512)
# or, else, the command will be blocked, and player will not be able to create
# the server. If set to false, everyone will have ram-per-server amount of RAM.
use-permissions: false
# How much RAM (in MB) should we allocate to each PlayerServer?
ram-per-server: 512
player-limiting:
# Should we use permissions for max-players management? If set to true, your
# players should have playerserver.players.<amount>. The max amount of players
# that you could give to a single server is 100000. You can also give them
# playerserver.players.unlimited - for unlimited players. If the player
# has no permission, he'll be able to have unlimited players.
#
# NOTE: If you use permissions, and you change player's permissions,
# their server will need to reboot in order for changes to take place.
use-permissions: false
# What is the max players each server should have?
max-players-per-server: 20
plugin-limiting:
# Should we use permissions for max-plugins management? If set to true, your
# players should have playerserver.plugins.<amount>. The max amount of plugins
# that you could give to a single server is 20000. You can also give them
# playerserver.plugins.unlimited - for unlimited plugins. If the player
# has no permission, he'll be able to have unlimited players.
#
# NOTE: If you use permissions, and you change player's permissions,
# their server will need to reboot in order for changes to take place.
use-permissions: false
# What is the max players each server should have?
max-plugins-per-server: 20
# Should we enable smart /ps command? You can find more info about it here:
# https://gitlab.com/OpenSource02/playerservers/-/issues/21
smart-command: false
# Should we enable permissions for server creation, deletion & more?
# If set to false, all the players will have access to those basic commands.
# Obviously, admin commands require permission no matter what.
enable-permissions: true
templates:
default:
# This is just an example of what you can do with requires-permission.
# Default template will never require permission, even if set to true.
requires-permission: false
# What launch command should be used? If set as %default%, launch-command
# from above will be used (~line 70). Supports %mem% and %uuid% placeholders.
launch-command: "%default%"
# What plugins does this template contain?
# More info: https://playerservers.thearcadia.xyz/experimental/templates
plugins: []
# Which folders or files will not show in /config file manager?
disabled-access:
- "ExampleFolder"
- "Plugin.jar"
# BETA FEATURES. USE AT OWN RISK!!
multi-node: false
experimental-rename: false
# PlayerServers 2.0 experimental web-panel feature (concept only, for now).
# Enable it only for testing purposes. It can and will cause security vulnerabilities.
#
# Read instructions here https://www.spigotmc.org/resources/82268/update?update=394183
experimental-panel: false
Current messages.toml
run-in-game = "&9Error> &7Oops! You can only run this command in-game."
not-enough-arguments = "&9PlayerServers> &7Oops, not enough arguments: /playerservers admin test <node-name>"
not-enough-arguments-kill = "&9PlayerServers> &7Oops, not enough arguments: /playerserver kill stop <uuid (example: 1F4a2id)>"
not-enough-arguments-delete = "&9PlayerServers> &7Not enough arguments. &a/playerservers admin delete <uuid>. Please keep in mind that you should not enter the full id. You should just enter the first part (example: if full UUID is 1234-5678-1223-5623, you should just enter 1234)."
no-permission = "&9Error> &7Oops, it seems like you don't have permission to do that."
launching-server = "&c&lLaunching your server. This might take some time. You will be teleported as soon as it's ready."
server-online = "&9PlayerServers> &7Oops, it seems like your server is not online."
successfully-renamed = "&9PlayerServers> &7Successfully renamed server."
rename-failed = "&9PlayerServers> &7Oops, the server with that name already exists."
already-have = "&9Error> &7Oops, it seems like you already have a server!"
too-many-online = "&9Error> &7Oops, it seems like too many servers are running at the moment."
[server-creation]
process-first = "&9PlayerServer> &7Starting the creation of your server..."
process-second = "&9Process> &7Successfully copied Spigot.jar & created eula.txt"
process-third = "&9Process> &7Successfully copied the PlayerServerCore to your server."
process-fourth = "&9Process> &7Successfully created server.properties & start.sh"
post-process-one = "&9PostProcess> &7Your server has been added to the BungeeCord. Teleporting in &a%time% &7seconds..."
sending-to-remote-server = "&9Process> &7We're beginning the creation of your server on the first remote node that provides us with ample resources. This will not take a while."
[server-stop]
not-online = "&9PlayerServers> &7Oops, it seems like your server is not online."
successfully-killed = "&9Success> &7Your server has been successfully killed."
[server-start]
prepairing = "&9PlayerServers> &7Preparing to launch your server."
[server-connect]
connected = "&9PlayerServer> &7You've been successfully sent to your server. Your friends can use &a/server %uuid%&7 to connect."
[server-restart]
killing = "&9PlayerServers> &7Trying to kill your server..."
Last updated